Yes, Polling Drift is included in the Half-Frame Lag Reduction code, which I did add, but it can only be enabled if you're playing on console and progressive scan mode is available. Seems like a good thing to add, so I'll put it on my todo list. I didn't notice there wasn't a Frozen Stadium option in the Debug Menu.
#MELEE TYMAP 20XX FULL#
You may want to Google the details on this.) So for example the full command might look like this: (Assuming you open the console in that folder. Also, if you have all of the files in the same folder, you shouldn't need to use full paths. The quotation marks are important (typically only if a space is in the path, but I think it's a good habit to just always include them), but the brackets aren't needed I was just using them to indicate parts of the command that need to be replaced.
![melee tymap 20xx melee tymap 20xx](https://i.ytimg.com/vi/msGiUNcr9wM/maxresdefault.jpg)
If that works, you won't need to deal with writing a command yourself, but just in case: by "" I meant the path to the xDelta executable. You should be able to drag-and-drop your vanilla NTSC disc onto that script, and it should build the 20XX ISO.
#MELEE TYMAP 20XX DOWNLOAD#
Download that to replace the one that came in your original download. sh script to build the disc on Linux/Mac, which you can find here, so I believe he got it working. Maybe in the Discord server.Ĭlick to expand.And I'm not very familiar with Macs, unfortunately. Since it's no longer a surprise I've been working on this, I was thinking about making any costume changes more public with polls or something. While some color slots like white or black aren't used in teams, I'll still prioritize matching them if there are good costumes for those colors, but sometimes I use them kind of like a wildcard slot. Besides the fact that there are so many costumes now, for each new costume I can only really consider it for one or two color slots in 20XX because I try to match the costume color to the color slot (this helps a lot when playing with teams). But it's been over 4 years since the last update, so there were a ton of new costumes to look through, haha. And despite how many costumes I added in this update, I've actually tried to be conservative if I'm not sure about a change, I'll just leave the original. There were quite a few of your others I considered as well. If I make more updates, I'll slowly whittle away at this.Ĭlick to expand.Well, thank YOU for making awesome skins to include!
#MELEE TYMAP 20XX CODE#
I started moving some of the tail data out of there in this update, but I didn't want to be too aggressive with it because it's hard to be sure when I've found all pointers or code references to a specific piece of data.
#MELEE TYMAP 20XX PLUS#
Plus it has different offsets for its character icons and CSPs, so the code for alternate icon switching would need to have special cases for that specific screen as well. So one of the problems with the Blue Space CSS is that it's larger than a normal CSS file, and would thus overlap with 20XX's tail data. This means that it can't be moved without other edits in codes and file structures. It relies on each piece of data to be at specific locations in RAM during runtime. 20XX stores a lot of extra data in the "tail data" of the CSS files (this is just what I call data that comes after the normal end of a file, after the string table).
![melee tymap 20xx melee tymap 20xx](https://i.ytimg.com/vi/ZujXVgdkESM/maxresdefault.jpg)
![melee tymap 20xx melee tymap 20xx](https://i.ytimg.com/vi/f-CFeuIhcJA/maxresdefault.jpg)
Click to expand.This would be difficult, at the moment.